About



ABOUT ME
ABOUT ME
ABOUT ME
8+
Years of Experience
8+
Years of Experience
8+
Years of Experience
∞
Figma Screens Created
∞
Figma Screens Created
∞
Figma Screens Created
36
Animal Heads Made
36
Animal Heads Made
36
Animal Heads Made
I’m a product designer who turns messy problems into intentional, intuitive products.
My work often sits at the intersection of interaction design, visual systems, and the kind of structure that helps teams move faster without reinventing decisions. I’ve led projects ranging from design systems to end-to-end feature development, always with an eye on reducing ambiguity—for users and for engineers.
VALUES
VALUES
VALUES
What Drives Me
Accessibility as a baseline, not an add-on
Design should work for more people by default—not after launch, not “if there’s time.” I aim to build interfaces that account for a range of abilities, contexts, and devices from the start.
Accessibility as a baseline, not an add-on
Design should work for more people by default—not after launch, not “if there’s time.” I aim to build interfaces that account for a range of abilities, contexts, and devices from the start.
Accessibility as a baseline, not an add-on
Design should work for more people by default—not after launch, not “if there’s time.” I aim to build interfaces that account for a range of abilities, contexts, and devices from the start.
Sustainable systems and decisions
Good design should age well. I prioritize choices that reduce redesign churn, prevent one-off solutions, and create systems teams can actually maintain.
Sustainable systems and decisions
Good design should age well. I prioritize choices that reduce redesign churn, prevent one-off solutions, and create systems teams can actually maintain.
Sustainable systems and decisions
Good design should age well. I prioritize choices that reduce redesign churn, prevent one-off solutions, and create systems teams can actually maintain.
Clarity over complexity
I value interfaces that communicate quickly and reduce cognitive load. The goal isn’t to add features—it’s to make the right action obvious.
Clarity over complexity
I value interfaces that communicate quickly and reduce cognitive load. The goal isn’t to add features—it’s to make the right action obvious.
Clarity over complexity
I value interfaces that communicate quickly and reduce cognitive load. The goal isn’t to add features—it’s to make the right action obvious.
Collaboration that de-silos design
I believe design works best when it's shared, documented, and easy for others to use. I like working in ways that unblock engineers, align stakeholders, and create shared ownership.
Collaboration that de-silos design
I believe design works best when it's shared, documented, and easy for others to use. I like working in ways that unblock engineers, align stakeholders, and create shared ownership.
Collaboration that de-silos design
I believe design works best when it's shared, documented, and easy for others to use. I like working in ways that unblock engineers, align stakeholders, and create shared ownership.
MOREMOREMORE
MOREMOREMORE
MOREMOREMORE
Plant Mamacita
Plant Mamacita
PNW Magic
PNW Magic
Foodie
Foodie
Clamping
Clamping
Wannabe Mermaid
Wannabe Mermaid





Plant Mamacita
Plant Mamacita
PNW Magic
PNW Magic
Foodie
Foodie
Clamping
Clamping
Wannabe Mermaid
Wannabe Mermaid





Plant Mamacita
Plant Mamacita
PNW Magic
PNW Magic
Foodie
Foodie
Clamping
Clamping
Wannabe Mermaid
Wannabe Mermaid





